Ryan Maxwell


The good news: Tom survived the apocalypse. The bad news: Earth's vending machines chose violence.

As a software developer from Texas, Tom thought he understood broken code. But when mysterious obelisks transform Earth into a glitch-riddled dungeon crawler, he discovers that debugging the apocalypse won’t be as easy as turning it off and back on again. Their lifeline? Vending machines turned miniature storefronts. These mechanical saviors dispensed everything from swords to shampoo—until they started dispensing death.

Armed with terrible luck, a knack for accidental heroics, and an ever-growing hatred for the System Admins, Tom must uncover the source of the corruption before humanity's last lifeline delivers its final blow. Between monster-filled wastelands and terrifying dungeons, survival is starting to feel like a bad DLC.

Debugging the end of the world was not in the patch notes.


The good news: The vending machines aren’t trying to kill them anymore.
The bad news: Pretty much everything else is.


After debugging the apocalypse and stopping the corruption infecting Earth’s
last supply chain, Tom thought survival might finally get easier. He was wrong.
With civilization hanging by a thread, the real threat isn’t just monsters—it’s
people. Between power-hungry guilds, a self-proclaimed ruler who collects
slaves like trading cards, and the ever-mysterious System pulling the strings, the
only certainty in conflict.

Now, Tom and his friends have a new mission: get back to Dallas before the
world burns down around them. But when the city is already a battlefield, the
difference between a hero and a warlord is just a matter of perspective.

Peace was never an option.