Honesty. Integrity. Legion.

The Legion Publishers is owned and operated by Authors and Experts within the LitRPG and Gamelit Genres. We formed The Legion Publishers to provide a range of resources to authors, a place where they can receive top professional services from industry experts, advocacy, and trusted advice. For more information about our team, visit the Our Team page.

A partnership with The Legion Publishers means that you will always receive fair compensation, upfront and open communication, and the highest quality services the industry has to offer. Our ethos is to deliver value for our authors. You focus on writing, and we’ll focus on building your platform and profile to entirely new heights.


When the deck is stacked against you? Change the game!

In the frontier town of Isarn, Chase will never be more than the lowly Darkborn thief he is. Banned from training, banned from acquiring better cards, if the Lightborn had their way, he’d be banned from life itself.

He’s not alone though, and the one thing he and his friends have is determination. Losing a hand to a brutal punishment only fueled his obsession to get access to his own amazing, reality-bending cards.

That is the path to power and a future for them all. Nobody cares where you came from when you’re rich enough. For now, though, they're facing both established powers, churches and age-old prejudices. It’s time to get to work, and if the Lightborn won’t share and play nice?

Sometimes the only way to get dealt a better hand is to steal the whole damn deck!

D&D meets Magic the Gathering in this epic fantasy deckbuilding LitRPG.


Gormon Hughes is 19, thin as a broom, and has - not for the first time in his life - been swept into the path of trouble.

Poor, recently heartbroken, and indebted to the sort of people who file their teeth into needle points and devour wriggling bloated spiders for fun, Hughes sets his sights on salvation.

That salvation is the Scarlet Citadel, a wealthy organization of pageant fighters, monster hunters, and secret keepers. With the aid of strange oracles, rare good fortune, and a unique power that bubbles like champagne in the core of Hughes’ being, he must join the Citadel and advance himself.

But the ladder of progression is harsh and dark. The rungs are slippery.

And falling means disaster…

Trapped in the body of the murderous Zara the Fury, our hero might not know her real name, but she knows how to play a game.

Or so she thought.


The world of Knights of Eternity is no simple dungeon-crawler with damsels in distress. The tyrannical god Calamity treats the world as his chess board, a knight is faced with the chance to change his fate, and cryptic quests promise our hero overwhelming power.

But the real Zara the Fury wants her body back. And she’ll do whatever it takes to get it.

Welcome to the world of Knights of Eternity—a LitRPG adventure where power has a price.



When Zara awoke to find Valerius, leader of the legendary Gilded Knights, towering over her, she thought she'd gone mad.

She was the Fury, mistress of claw and flame—armies trembled at her name! Now she lay chained and broken, a prisoner in her own home. But that wasn't why she thought herself mad.

Only yesterday, she had a different life. She remembered her nephew in the local arcade, struggling to beat the villainous Zara the Fury in Knights of Eternity. She remembered her uncle and his big booming laugh…

…and the gun that changed everything.


A damaged soul. A madman plotting in the shadows. The city won’t stand for long.

With the armies of undead slowly encircling Greendown, James Holden doesn’t have much time to get behind its walls before the witches and vampires of the northern mountains finish closing in. He’ll have to get his lich-cursed apprentice and the rest of their party through hundreds of miles of ghoul-infested forest before it’s too late to save the city.

Burning through the limits a mortal should have is catching up to James, and unless he can find a way to repair the damage, his magic is as deadly to him as it is to his enemies. In a world where only the strongest get to make the rules, he can’t afford to be left behind. He’ll need to find a way to keep pace with those he’s training, even as the planet’s most powerful warriors hunt for his head at the behest of the gods.

It’s time for the Judge to do something different. James Holden might have to pass Judgment by Jury.


Change is coming to Quest Academy. Can Sal rise to the occasion?

When the second years nearly lose their lives in a failed excursion, it’s the first years that pay the price. The curriculum is being radically altered to challenge the students, which means the stakes just got a lot higher.

Salvatore’s worst nightmare is taking on a demon, but if he wants to stay at Quest Academy, how will he prove to himself and everyone else that he can succeed? He’s going to have to take on an entire floor of a demonic tower before the first semester comes to a close.

That’s the least of Sal’s problems as he navigates through his first student mission away from the school. Sal is more comfortable at the crafting table, but he needs to survive in a reclaimed zone, outside of the academy, with the worst team of misfits you could possibly imagine.

It’s time to push the limits of Mythcrafting…


A divine quest to deliver justice. One year to accomplish his mission. After nineteen planets, there’s something different about this one.

James Holden has reached the maximum level there is for a human. That’s perfect, because he’s the only one of his kind: a wandering warrior, without control of his destination, tossed between universes by gods who’ve failed to tell him why. James is the lone Judge on a new world in need of someone to balance the scales. He isn’t afraid to do so with extreme prejudice. As the Chief Justice, he has to right the wrongs the innocent can’t fix themselves.

As James quickly discovers, the roots of corruption run deep. Guilds choose to protect themselves rather than the people. Monsters roam the wilderness unchecked. Judgment is usually a decision between right and wrong, but nothing is ever that simple. This time, being the strongest human won’t be enough to punish the guilty. James might have to recruit some new blood, even if he prefers to work alone.

On his twentieth world, he is going to win, no matter the cost. James will have to find a way to break past the limits of the system if he’s going to have a chance at making a difference.


A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.

Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.

Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.

In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.

Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.